Jul 08, 2025  
2025-2026 Undergraduate Catalog 
    
2025-2026 Undergraduate Catalog

Art and Design, B.A.


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The Art and Design program offers a major structured for students who wish to explore creative professions. Tracks include studies in Visual Art, Graphic Design, Web Media Design, Video Game Design, and Film, Animation and Visual Storytelling. This cross-disciplinary study of art, history, culture, and story allows students to see themselves as artists in the working world. Through professional portfolio development, students build their skill set and articulate their vision while refining their professional presence and creative practice. Through art history and literature courses, students consider the cultural context of works of art and design and through writing courses, students work to express their unique ideas to develop marketing, entrepreneurial, and communication skills in order to prepare for creative leadership.

Total Major Requirements 45-47 Credits


Arts and Design Core Requirements: 9 Credits


Choose One Concentration:


Graphic Design: 30 Credits


ART/ARH Elective 6 Credits


Any 2 ART or ARH Courses with no more than 3 credits at the 100 level

Video Game Design: 31 Credits


Required courses 16 Credits


Two ARH/ART Elective 6 Credits


Any ARH/ART with no more than 3 credits at the 100 level

Film, Animation, and Visual Storytelling: 30 Credits


Required Courses 18 Credits


ART/ARH Elective 6 Credits


Any 2 ART or ARH with no more than 3 credits at the 100 level

Web and Experience Design: 31 Credits


Studio Arts and Design: 30 Credits


Required courses 30 credits


Learning Goals and Assessment


Learning Goals:

UMF students graduating with this degree in art and design will be able to:

  • Apply creative and innovation solutions

  • Create content for audiences across mediums

  • Navigate multiple platforms as a developer, creative, or digital humanities scholar

  • Grow skills and knowledge of sonic and visual composition.

  • Learn critical business skills.

  • Practice critical and creative thinking.

  • Develop skills in visual, verbal, and written communication.

  • Create professional presentations and portfolios of work.

  • Forecast and prepare for future trends.

  • Develop leadership skills.

  • Participate in collaborative creative environments

  • Understand and practice design thinking across mediums.

  • Achieve effective conceptual design and create persuasive, informative visuals; graphic, written, and aural.

  • Develop strategies to continually improve and grow skill sets 

  • Formulate content for their work that is both relevant and complex

  • Identify personal perspective, community, and role in the world

 

Graphic Design

Graphic Design is often thought of as a discipline that describes the ideas of others, and a designer is only a tool for creating consumer desire. This is not historically the role of design, and we embrace its power to communicate as well as critique. This track focuses on and prepares students for a versatile career in visual design and teaches students design-based technical skills, workflow management, art direction, organizational skills, the articulation of ideas, and the practice of collaborating with clients and fellow designers. Students will graduate with a portfolio of their work, strong workplace habits, and a deep understanding of the workflow of key programs in the Adobe Suite.

Video Game Design 

Video Game Design is a vital and growing multifaceted discipline that crosses expertise in visual art, immersive story design, computer programming, coding interactive experiences, digital marketing, music composition, and sound design. Embedded in this track are opportunities for specializations in storytelling, music composition, video game critique, video game preservation, and computer science.

Web Experience Design 

Web Experience Design brings together different aspects of creating a user experience from the design and creation of digital applications to accessibility design to working with future forecasting to conceiving of and designing cutting-edge products and experiences with an eye towards the future. Students will develop a deep understanding of tools in the Adobe Suite alongside course specializations in computer science and UX design research, as well as  professional and creative writing.

Film, Animation, and Visual Storytelling

Often referred to sequential art, the mediums of film and video production, animation, and graphic storytelling work to create engaging visual and aural stories. This track introduces students to varied time-based and sequential art forms, workflow, time, and people management skills to allow students to conceive complex projects that articulate story visually, verbally, and aurally. 

Studio Arts

In this track, students begin with the idea and investigate the material and mediums that best represent the idea to their audience. Skills are learned in service to the idea and working across the concentrations is essential to creating a meaningful and successful body of work. Students use the formal, technical, and conceptual aspects of a variety of media to approach concepts, construct meaning and take part in the contemporary dialog.

General Education Requirements


For specific information about general education requirements and expectations, see the General Education Requirements  in the Academic Programs section of this catalog.

Graduation Requirements


Completion of at least 120 credits and all requirements for this specific program, with a cumulative grade point average of at least 2.000.

Minimum Total Credits for The Degree: 120


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