May 04, 2024  
2022-2023 Undergraduate Catalog 
    
2022-2023 Undergraduate Catalog [ARCHIVED CATALOG]

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ENG 280 - Video Games as Literature


Since their mainstream emergence in the 1970s, video games have  developed a complex set of literary techniques to communicate meaning and generate an  immersive user experience. This course will examine these literary techniques (including  narrative, symbolism, and cultural critique) through the in-depth study of several video games.  In addition to writing literary analyses after playing these required titles, students will also  engage with criticism and theory about the artistry and cultural significance of video games. Course Typically Offered: Every 2 years.

Prerequisite(s): ENG 100 ; for students in ENG, SEN, CWR, or ELE-Language Arts, ENG 100  and ENG 181 .

Credits: 4



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